Diamond Interviews Motor Crush Creative Team, Volume 1 in Stores June 2017
The team behind the critically acclaimed revamp of Batgirl returns with an exciting sci-fiaction-adventure series! By day, Domino Swift competes for fame and fortune in a worldwide motorcycle racing league. By night, she cracks heads of rival gangs in brutal bike wars to gain possession of a rare, valuable contraband: an engine-boosting “machine narcotic” known as Crush. Featuring Part One of ISOLA: PROLOGUE by BRENDEN FLETCHER and KARL KERSCHL!
Publisher: Image Comics
Writer: Brenden Fletcher,
Artist: Cameron Stewart,
Release Date: 06/20/2017
The team behind the critically-acclaimed revamp of Batgirl returns with an exciting sci-fi action-adventure series! By day, Domino Swift competes for fame & fortune in a worldwide motorcycle racing league. By night, she cracks heads of rival gangs in brutal bike wars to gain possession of a rare, valuable contraband: an engine-boosting “machine narcotic” known as Crush.
Collecting issues 1-5, MOTOR CRUSH VOLUME 1 (9781534301894) will be in stores June 20, 2017. In an exclusive interview conducted by PREVIEWSworld's Vince Brusio, creators of this critically acclaimed sci-fi action-adventure series discuss some of their inspirations behind MOTOR CRUSH.
Vince Brusio (VB): So what’s the origin behind Motor Crush (9781534301894)? What planted the seed for the story? And how did the three of you pow-wow to settle on the specifics on how this project would come together?
Brenden Fletcher (BF): Cameron, Babs, and I were only guaranteed a single arc on Batgirl. We very quickly discovered how much we enjoyed working together and started talking about what we’d like to do as a follow up, in case additional Batgirl arcs weren’t in the cards. So, naturally, the topic of a creator-owned project came up!
Inspired by Babs’ popular “Bosozoku Sailor Scouts” pin-up, I pulled out an old animation pitch I’d drawn up years ago about badass lady bikers fighting drugged-up machines running rampant in a sci-fi world and together we retooled that into what eventually became Motor Crush.
VB: On the surface, this book is being labeled “sci-fi action-adventure.” What can you tell us about the moving parts in the story that qualify it for such a label? How do those parts talk? And how are they drawn?
Cameron Stewart (CS): Motor Crush takes place in a fictional world, but we didn't want to go into hard sci-fi territory — with flying cars, laser guns, robots, and so on — so the city of Nova Honda (where our first storyline is set) mostly resembles our world, with hints of more advanced technology littered throughout, in the form of holographic video screens or the floating "Catball" camera drones that record the racers in the World Grand Prix. Our greatest sci-fi conceit is the titular substance "Crush," which is essentially a drug that affects machinery rather than humans. As the story progresses, we will see Domino travel outside of Nova Honda on a quest to discover the true origin and ultimate purpose of Crush.
VB: We have a father/daughter relationship portrayed on the preview pages in the October catalog for the debut issue. A type of Pops and Speed Racer dynamic? What’s the chemistry between these two? Dad too old to hit the trail like he used to, so he’s living out the dream through his daughter?
Babs Tarr (BT): Domino and Sully are very inspired by Speed and Pops. They’re a funny pair but balance each other well! Sully's not only Domino’s dad but her racing coach and mentor. He has taught her everything she knows about racing and then some. Sully is a big guy with a sunny disposition and a booming voice, rarely seen without a smile. Domino plays it cool but it's hard for her not to smile when he is around. Sully used to race professionally, but lost his leg in an accident and is no longer able to ride. He is not so much living his dreams through Dom as he is sharing his passion and fire for racing with the person he cares for most in the world.
FUN FACT: Fan cast of Sully Swift in my heart — the incomparable Terry Crews!
VB: What is it about this book that makes it explosive? Kinetic? What can you say about what each of you put into it to make it a high-octane comic book, and essential for someone’s pull list at the comic shop?
CS: Motor Crush is set in the high speed, high-stakes world of motorcycle racing, both official and illegal, and so amidst the personal drama between our characters, it's full of intense racing and violent combat. I storyboard each issue fully and pay particular attention to these action sequences, which I try to make feel exciting, alive, and roar off the page.
BF: Motor Crush is full of crazy ideas and wild action. I’m definitely more of an ideas person so I spend a lot of time dreaming up off-kilter world-building concepts and characters. Cameron and I share scripting duties though the entire team, and along with ace-editor Jeanine Schaefer we bash out the story together.
BT: It’s explosive because we've built Motor Crush to be a neon-sports-racing-"Drive"-tasting-manga-fever dream! When you read Motor Crush we want you to smell the ocean and gasoline in your nose, hear the engines roaring in your ears, and feel the adrenaline pumping in your veins! Every page will ooze cool and give your eyes a feast of fun.
I think it's worth putting on your pull list because when Cameron, Brenden and I collaborate, some kinda magic happens and with Motor Crush the magic is amplified 10 fold because we have no limits to where we can go, and what we can do. I am so unbelievably proud of this book and my team. We hope to build something that really is unique and true to ourselves. Just completely indulging everything we love and having a blast doing it. I know if we're having fun creating it the readers will have just as much fun reading it!