Graphic Novels and Bridging the Gap for English Language Learners

The use of graphic novels in the classroom has expanded over the last decade with the format becoming a staple in classrooms and libraries nationwide. Much of the acclaim for graphic novels in the classroom has been associated with the increase in literacy among reluctant readers who are given graphic novels rather than traditional prose; however, graphic novels are not limited to reluctant readers in their ability to support and expand education. 

English Language Learners (ELLs) are among the fastest growing population in our education system with students from various backgrounds coming from non-English speaking households. Traditionally, it can be difficult for ELLs to attach to the language because of not only the academic demands of learning English, but the social constructs and conversational demands required to speak fluently within American culture. Prose texts are not easily equipped to teach students the importance of idioms, facial expressions, and body language all associated with the English language and its use in American culture. However, the text-to-image literacy demanded by reading graphic novels provides students with the tools they need to understand the English level in a way that is not accessible by traditional texts.

Graphic novels explain figurative language. ELLs struggle with phrases such as "raining cats and dogs," "penny for your thoughts," or "go out on a limb" because they naturally expect these phrases to have literal meanings. Graphic novels have the ability to bridge the students' comprehension beyond just literal interpretation because it provides visual context for the phrase. Teacher Barbara Palmer and her colleagues go delve into the difficulty of idioms, metaphors, and other figures of speech for ELLs and how illustrated panels of graphic novels can provide helpful context in their article Bridging Two Worlds: Reading Comprehension, Figurative Language Instruction, and the English-Language Learner.

Not only do graphic novels give context to abstract concepts in language, they also provide complex age-appropriate stories for readers. One of the hazards of teaching English as a second language is not providing content appropriate to the educational level of the student due to the language barrier. However, graphic novels allow students to interpret and read complicated subjects while learning the language and picking up on social constructs. Media and Reader Services Librarian at Suffolk County Community College Dawn Wing discusses using Art Spiegelman's Maus to her English-Language Learners, and explains how the graphic novel engaged her students and extended their interests to learning about the Holocaust outside of the class.

Another important aspect of language that is expanded upon by using graphic novels is punctuation and emphasis. Coloring Colorado's - a national multimedia project that offers bilingual, research-based information, activities, and advice - Karen Ford goes into detail about ELLs and reading fluency in English stating that "as students practice reading English text accurately, automatically, and prosaically, they are gaining valuable information about the sounds and cadences of spoken English." Graphic novels use frequent punctuation and bolding of key words to demonstrate how things would be said aloud, providing the necessary tools to not only comprehend text but to practice their oral language development. 

Finally, graphic novels provide an insight into cultural norms that are not present in traditional prose. ELLs are not only subjected to the challenges of learning a new language, but to understanding the socio-cultural factors that affect the English language. Unlike traditional text, graphic novels have facial expressions, gestures, and provide body language along with speech, providing ELLs with a variety of abstract concepts to help them handle the wide range of social issues brought with living in a new culture. 

Comics and graphic novels are a unique experience in a student's education, providing them with not only the literary tools needed to succeed but also social and cultural concepts that may be lost in other literary formats. The opportunities present for ELLs are considerable in providing engaging visual support for students with age-appropriate story-telling. For a list of graphic novels that aide in the education of ELLs, see below.


 

Howtoons: Tools of Mass Construction

Published by: Image Comics
Written by: Saul Griffith, Ingrid Dragotta, Nick Dragotta
Illustrated by: Nick Dragotta
Format: Softcover, 6 x 9, 360 pages, Color, $17.99
Ages: 9-12
ISBN: 978-1-63215-101-8
AVAILABLE NOW!

Lurking in the corners of your garage, on the dusty shelves of hardware stores, and in your own trashcan are the tools and ingredients for creating your own adventures. Follow Celine and Tucker as they learn through play with over 50 DIY projects! Challenged to make something "other than trouble," this brother-and-sister pair use everyday objects to invent toys that readers can build. Combining comics and real-life science and engineering principlesHowtoons are designed to encourage kids to become active participants in the world around them.

Good Night, Planet

Published by: Image Comics
Written and Illustrated by: Liniers
Format: Hardcover, 6 x 9, 36 pages, Color, $12.95
Ages: 4+
ISBN: 9781943145201
AVAILABLE NOW!

Available in Spanish. What happens while you’re sleeping? Your toys go out to play! After a long day of jumping in the leaves and reading her favorite books, this little girl is worn out – but her favorite stuffed animal, Planet, is just getting started. Planet befriends a dog, gobbles a cookie, and takes a leap into the unknown. This tender, gorgeous tale by the internationally renowned cartoonist Liniers will reveal to early readers the wonders that exist at night, in secret, after they close their eyes.

American Born Chinese

Published by: Square Fish
Written and Illustrated by: Gene Luen Yang
Format: Softcover, 5 x 8, 240 pages, Color, $10.99
Ages: 12-17
ISBN: 9780312384487
AVAILABLE NOW!

Jin Wang starts at a new school where he's the only Chinese-American student. When a boy from Taiwan joins his class, Jin doesn't want to be associated with an FOB like him. Jin just wants to be an all-American boy, because he's in love with an all-American girl. Danny is an all-American boy: great at basketball, popular with the girls. But his obnoxious Chinese cousin Chin-Kee's annual visit is such a disaster that it ruins Danny's reputation at school, leaving him with no choice but to transfer somewhere he can start all over again. 

Booger Beard 

Published by: Oni Press
Written by: Vincent Navarrette
Illustrated by: Vincent Navarrette
Format: Hardcover, 6 x 9, 40 pages, Color, $12.99
Ages: 4-8
ISBN: 9781620102206
AVAILABLE NOW!

An imaginative tale of repulsive proportions! All Mijo wants is a delicious snack to settle his rumbling panza. However, an epic sneeze forces a snot rocket like you’ve never seen out of his nose and onto his face. His Ma-Mee wants him to clean it off before he eats, but how can Mijo wipe off such a masterpiece? He wants to keep his beard, no matter how gross. He just needs to convince Ma-Mee as well, and show her just how handy his booger beard can be!

Princeless Volume 1 Spanish Edition: Save Yourself

Published by: Action Lab Entertainment
Written by: Jeremy Whitley
Illustrated by: M Goodwin
Format: Softcover, 128 pages, Color, $14.99
Ages: 9-12
ISBN: 9781632292346
Release Date: 01/09/2018

Adrienne Ashe never wanted to be a princess. She hates fancy dinners, is uncomfortable in lavish dresses, and has never wanted to wait on someone else to save her. However, on the night of her 16th birthday her parents, the King and Queen, locked her away in a tower guarded by a dragon to await the rescue of some handsome prince. Now Adrienne has decided to take matters into her own hands! Come join the Eisner-nominated team of Jeremy Whitley and M. Goodwin for a tale of swashbuckling in the face of sexism. Princeless is the action adventure for the girl who's tired of waiting to be rescued and ready to save herself.

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Monstress Volume 2: The Blood Monstress Volume 2: The Blood
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Saga Volume 7 Saga Volume 7
Image Comics
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Bloodborne Official Artworks Bloodborne Official Artworks
Udon Entertainment
In the terrifying video game Bloodborne, deranged mobs and nightmarish creatures lurk around every corner of a horror-filled gothic city. Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic.  >>
Walking Dead Volume 27: The Whisperer War Walking Dead Volume 27: The Whisperer War
Image Comics
The time has come. The forces are aligning. The war has begun! Has Rick brought about the demise of everything he's built? Or will he triumph once again? Know this... there will be a cost. Collects THE WALKING DEAD #157-162. >>
Overstreet Comic Book Price Guide Volume 47 Overstreet Comic Book Price Guide Volume 47
Gemstone Publishing
One of the most influential comic book artists ever, Jim Steranko, brings his compelling mastery of the art form to the cover of the book that has been the Bible of serious collectors, dealers and enthusiasts since 1970!  >>
Rick and Morty Volume 1 Rick and Morty Volume 1
Oni Press
Based on the hilarious animated show RICK & MORTY by Dan Harmon and Justin Roiland, depraved genius Rick Sanchez embarks on insane adventures with his awkward grandson Morty across the universe and across time. >>
Providence Act 1 Providence Act 1
Avatar Press
Alan Moore’s quintessential horror series has set the standard for a terrifying examination of the works of H.P. Lovecraft. Providence Act 1 Hard Cover edition that contains Providence issues #1-4. >>
Snotgirl Volume 1: Green Hair Don't Care Snotgirl Volume 1: Green Hair Don't Care
Image Comics
WHO IS LOTTIE PERSON? Is she a gorgeous, fun-loving social media star with a perfect life or a gross, allergy-ridden mess? Enter a world of snot, blood, and tears in this first collection from New York Times Best Seller BRYAN LEE O’MALLEY (Scott Pilgrim, Seconds) and dazzling newcomer LESLIE HUNG! >>
Pathfinder Roleplaying Game: Core Rulebook Pathfinder Roleplaying Game: Core Rulebook
Paizo
This complete standalone fantasy roleplaying game takes your fantasy campaigns to new heights of adventure! Backward-compatible with the 3.5 fantasy rules but offering new solutions and options that place it firmly on the cutting edge. >>